Skip to the content.

Augment Data

Augment Data refers to any and all augments. It extends BaseEquipData with T being an AugmentType. It aditionally provides the following properties:

Property Type Description
skill_upgrades SkillUpgradeData[] Skill upgrades this augment grants of enhanced to +10.
craftable boolean Whether this augment can freely be crafted.

Note: To determine if an augment is unique to a ship you can use the limit_group from BaseEquipData as it will point to that ships ID. Otherwise it is always 0.

Augment Cost

Represents the cost to craft, upgrade and uncap an augment by one enhance level. Provides the following:

Property Type Description
craft ExtendedUpgradeCost Cotains exp, item and coin cost for crafting the augment. If exp and coin are 0 and item length is also 0 it cannot be crafted.
uncap ExtendedUpgradeCost Cotains exp, item and coin cost for uncapping the augment to the next rarity. If exp and coin are 0 and item length is also 0 it cannot be uncapped.
upgrade ExtendedUpgradeCost[] Cotains exp, item and coin cost for each upgrade cost of the augment, where each array entry represents one enhance level (i.E. index 0 is cost of +0 to +1).

If exp and coin are 0 and item length is also 0 it cannot be crafted/uncapped or upgraded further, respectively.

Extended Upgrade Cost

Extended Upgrade cost is an extension of UpgradeCost from equipments and simply adds the following on top of the existing properties:

Property Type Description
exp number Item experience cost.

Note on skills

All skills are only granted if the equipment is either of Super Rare rarity or otherwise enhanced to +10.